module Base
{
	fixing Fix CUDA Seat
	{
	   Require = Base.CUDAFrontSeat3;Base.CUDARearSeat3,
	   ConditionModifier = 0.5,

       Fixer = Base.DuctTape=2;Mechanics=1,
	}
	
	fixing Fix CUDA Trunk Welding
	{
	   Require = Base.CUDATrunk3;Base.OldSmallRoofrack3,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix CUDA Hood Welding
	{
	   Require = Base.CUDAEngineDoorStock;Base.CUDAEngineDoor;Base.CUDAEngineDoorAAR,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

   fixing Fix CUDA Hood
	{
	   Require = Base.CUDAEngineDoorStock;Base.CUDAEngineDoor;Base.CUDAEngineDoorAAR,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix CUDA Lid Welding
    {
       Require = Base.CUDATrunkDoor3,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

   fixing Fix CUDA Lid
	{
      Require = Base.CUDATrunkDoor3,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix CUDA Door Welding
	{
	   Require = Base.CUDADoor3,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=3,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=3,
	}

	fixing Fix CUDA Armor Welding
    {
       Require = Base.CUDAFrontBumper0;Base.CUDAFrontBumper1;Base.CUDAFrontBumper2;Base.CUDARearBumper0;Base.CUDAFrontBumperA;Base.CUDARearBumperA;Base.CUDAWindshieldArmor;Base.CUDAWindshieldRearArmor;Base.CUDADoorArmor,
       GlobalItem = Base.BlowTorch=8,
       ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }

	fixing Fix CUDA Plastic Welding
    {
       Require = Base.CUDASpoiler0;Base.CUDASpoiler1,
       GlobalItem = Base.PlasticWeldingGun=250,
       ConditionModifier = 0.85,

       Fixer = Base.PlasticWeldingStaples100Pack; Mechanics=4,
    }

}
